CodefyPHP has a command bus called Odin
. It is a fork of Adam Nicholson’s command bus called Chief.
The most common style of interface to a module is to use procedures, or object methods. So if you want a module to calculate a bunch of charges for a contract, you might have a BillingService class with a method for doing the calculation, calling it like this
$billingService->calculateCharges($contract);
. A command oriented interface would have a command class for each operation, and be called with something like this$cmd = new CalculateChargesCommand($contract); $cmd->execute();
. Essentially you have one command class for each method that you would have in the method-oriented interface. A common variation is to have a separate command executor object that actually does the running of the command.$command = new CalculateChargesCommand($contract); $commandBus->execute($command);
Fowler, M. (2003, November 23). CommandOrientedInterface. Martin fowler. https://www.martinfowler.com/eaaDev/DomainEvent.html
That ‘executor’ Martin mentions is what we call the command bus. The pattern typically consists of 3 classes:
-
Command
: A tiny object containing some data (probably some public properties or array passed to the constructor or the use of a payload) -
CommandHandler
: Responsible for running the command through ahandle($command)
method -
CommandBus
: All commands are passed to the busexecute($command)
method, which is responsible for finding the rightCommandHandler
and calling thehandle($command)
method.
For every Command
in your application, there should be a corresponding CommandHandler
.
The example below demonstrates how a command bus design could handle registering a new Post in your system using Odin:
<?php
declare(strict_types=1);
namespace App\Commands;
use Codefy\CommandBus\Command;
use Codefy\CommandBus\Odin;
use Codefy\Domain\Aggregate\AggregateRepository;
use App\Domain\Content;
use App\Domain\Post;
use App\Domain\PostId;
use App\Domain\Title;
class CreatePostCommand implements Command
{
public PostId $postId;
public Title $title;
public Content $content;
}
class CreatePostCommandHandler
{
public function __construct(public readonly AggregateRepository $aggregateRepository)
{
}
public function handle(CreatePostCommand $command): void
{
$post = Post::createPostWithoutTap(
postId: $command->postId,
title: $command->title,
content: $command->content
);
$this->aggregateRepository->save(aggregate: $post);
}
}
$odin= new Odin();
$createPostCommand = new CreatePostCommand();
$createPostCommand->postId = new PostId();
$createPostCommand->title = new Title(value: 'New Post Title');
$createPostCommand->content = new Content(value: 'Short form content.');
$odin->execute(command: $createPostCommand);
When you pass a Command
to Odin::execute()
, Odin will automatically search for the relevant CommandHandler
and
call the handle()
method:
<?php
$odin = new Odin;
$odin->execute(command: new CreatePostCommand);
By default, this will search for a CommandHandler
with the same name as your Command
, suffixed with ‘Handler’, in
both the current namespace as well as a nested Handlers
namespace.
So App\Commands\CreatePostCommand
will automatically resolve to App\Commands\CreatePostCommandHandler
or
App\Commands\Handlers\CreatePostCommandHandler
if either class exists.
Want to implement your own method of automatically resolving handlers from commands? Implement your own version of the
Codefy\CommandBus\CommandHandlerResolver
interface to modify the automatic resolution behavior.
<?php
use Codefy\CommandBus\Odin;
use Codefy\CommandBus\NativeCommandHandlerResolver;
use Codefy\CommandBus\Busses\SynchronousCommandBus;
$resolver = new NativeCommandHandlerResolver();
$bus = new SynchronousCommandBus(resolver: $resolver);
$odin = new odin(bus: $bus);
$resolver->bindHandler(commandName: 'CreatePostCommand', handler: 'CreatePostCommandHandler');
$odin->execute(command: new CreatePostCommand);
Or, just pass your CommandHandler
instance:
<?php
$resolver->bindHandler(commandName: 'CreatePostCommand', handler: new CreatePostCommandHandler);
$odin->execute(command: new CreatePostCommand);
Sometimes you might want to quickly write a handler for your Command
without having to write a new class. With Odin
you can do this by passing an anonymous function as your handler:
<?php
$resolver->bindHandler(commandName: 'CreatePostCommand', handler: function (Command $command) {
/* ... */
});
$odin->execute(command: new CreatePostCommand);
Alternatively, you may want to simply allow a Command
object to execute itself. To do this, just ensure your
Command
class also implements CommandHandler
:
<?php
class SelfHandlingCommand implements Command, CommandHandler {
public function handle(Command $command) { /* ... */ }
}
$odin->execute(command: new SelfHandlingCommand);
Imagine you want to log every command execution. You could do this by adding a call to your logger in every
CommandHandler
, however a much more elegant solution is to use decorators.
Registering a decorator:
<?php
$odin = new Odin(
bus: new SynchronousCommandBus(),
decorators: [new LoggingDecorator(logger: $logger)]
);
Now, whenever Odin::execute()
is called, the command will be passed to LoggingDecorator::execute()
, which will
perform some logging action, and then pass the command to the relevant CommandHandler
.
Odin provides two decorators out-the-box:
-
LoggingDecorator: Log before and after all executions to a
Psr\Log\LoggerInterface
-
EventDispatchingDecorator: Dispatch an event to a
Codefy\CommandBus\Decorators\EventDispatcher
after every command execution. -
CommandQueueingDecorator: Put the command into a Queue for later execution, if it implements
Codefy\CommandBus\QueueableCommand
. (Read more under “Queued Commands”) -
TransactionalCommandLockingDecorator: Lock the command bus when a command implementing the
Codefy\CommandBus\TransactionalCommand
is being executed. (Read more under “Transactional Commands”)
<?php
// Attach decorators when you instantiate
$odin = new Odin(bus: new SynchronousCommandBus, decorators: [
new LoggingDecorator(logger: $logger),
new EventDispatchingDecorator(dispatcher: $eventDispatcher)
]);
// Or attach decorators later
$odin = new Odin();
$odin->pushDecorator(decorator: new LoggingDecorator(logger: $logger));
$odin->pushDecorator(decorator: new EventDispatchingDecorator(dispatcher: $eventDispatcher));
// Or manually stack decorators
$odin = new Odin(
bus: new EventDispatchingDecorator(dispatcher: $eventDispatcher,
innerCommandBus: new LoggingDecorator(logger: $logger, context: $context,
innerCommandBus: new CommandQueueingDecorator(queuer: $queuer,
innerCommandBus: new TransactionalCommandLockingDecorator(
innerCommandBus: new CommandQueueingDecorator(queuer: $queuer,
innerCommandBus: new SynchronousCommandBus()
)
)
)
)
)
);
Commands are often used for ‘actions’ on your domain (eg. send an email, create a user, log an event, etc). For these
type of commands where you don’t need an immediate response you may wish to queue them to be executed later. This is
where the CommandQueueingDecorator
comes in to play.
Firstly, to use the CommandQueueingDecorator
, you must first implement the CommandQueuer
interface with your
desired queue package:
<?php
interface CommandQueuer {
/**
* Queue a Command for executing
*
* @param Command $command
*/
public function queue(Command $command);
}
Next, attach the CommandQueueingDecorator
decorator:
<?php
$odin = new Odin();
$queuer = CreatePostCommandBusQueuer();
$odin->pushDecorator(decorator: new CommandQueueingDecorator(queuer: $queuer));
Then, implement QueueableCommand
in any command which can be queued:
<?php
CreatePostCommand implements Codefy\CommandBus\QueueableCommand {}
Then use Odin as normal:
<?php
$command = new CreatePostCommand();
$odin->execute(command: $command);
If you pass Odin any command which implements QueueableCommand
, it will be added to the queue. Any commands which do
not implement QueueableCommand
will be executed immediately as normal.
If your commands implement QueueableCommand
but you are not using the CommandQueueingDecorator
, then they will be
executed immediately as normal. For this reason, it is good practice to implement QueueableCommand
for any commands
which may be queued in the future, even if you aren’t using the queueing decorator yet.
The CachingDecorator
can be used to store the execution return value for a given command.
For example, you may have a FetchUserReportCommand
, and an associated handler which takes a significant time to
generate the “UserReport”. Rather than re-generating the report every time, simply make FetchUserReportCommand
implement CacheableCommand
, and the return value will be cached.
Data is cached to a psr/cache
(PSR-6) compatible cache library.
Codefy does not supply a cache library or Odin. You must require this yourself and pass it in as a constructor argument to the
CachingDecorator
. However, Odin has been tested with the qubus/cache library which is both PSR-6 and PSR-16 compliant.
<?php
use Codefy\CommandBus\CommandBus;
use Codefy\CommandBus\CacheableCommand;
use Codefy\CommandBus\Decorators\CachingDecorator;
$odin = new Odin();
$odin->pushDecorator(
decorator: new CachingDecorator(
cache: $cache, // Your library of preference implementing PSR-6 CacheItemPoolInterface.
expiresAfter: 3600 // Time in seconds that values should be cached for. 3600 = 1 hour.
)
);
class FetchUserReportCommand implements CacheableCommand { }
class FetchUserReportCommandHandler {
public function handle(FetchUserReportCommand $command) {
return 'foobar';
}
}
// (string) "foo" handle() is called
$report = $odin->execute(
command: new FetchUserReportCommand()
);
// (string) "foo" Value taken from cache
$report = $odin->execute(
command: new FetchUserReportCommand()
);
// (string) "foo" Value taken from cache
$report = $odin->execute(
command: new FetchUserReportCommand()
);
Using the TransactionalCommandLockingDecorator
can help to prevent more than 1 command being executed at any time.
In practice, this means that you if you nest a command execution inside a command handler, the nested command will not
be executed until the first command has completed.
Here’s an example:
<?php
use Codefy\CommandBus\CommandBus;
use Codefy\CommandBus\Command;
use Codefy\CommandBus\Decorators\TransactionalCommandLockingDecorator;
class CreatePostCommandHandler
{
public function __construct(public readonly CommandBus $bus)
{
}
public function handle(CreatePostCommand $command)
{
$this->bus->execute(command: ChangeTitle('this-will-never-be-executed'));
Post::createPostWithoutTap(
postId: $command->postId,
title: $command->title,
content: $command->content
);
throw new Exception(message: 'Something unexpected; could not create the post.');
}
}
$odin = new Odin();
$odin->pushDecorator(decorator: new TransactionalCommandLockingDecorator());
$createPostCommand = new CreatePostCommand();
$createPostCommand->postId = new PostId();
$createPostCommand->title = new Title(value: 'New Post Title');
$createPostCommand->content = new Content(value: 'Short form content.');
$odin->execute(command: $command);
So what’s happening here? When $odin->execute(new ChangeTitleCommand('
A New Post Title'))
is called, that command
is actually dropped into an in-memory queue, which will not execute until CreatePostCommandHandler::handle()
has
finished. In this example, because we’re showing that an Exception
is thrown before the method completes, the
ChangeTitleCommand
command is never actually executed.
Odin uses a CommandHandlerResolver
class which is responsible for finding and instantiating the relevant
CommandHandler
for a given Command
.
If you want to use your own Dependency Injection Container to control the actual instantiation, just create your own
class which implements Codefy\CommandBus\Container
and pass it to the CommandHandlerResolver
which is consumed by
SynchronousCommandBus
.
<?php
use Codefy\CommandBus\Resolvers\NativeCommandHandlerResolver;
use Codefy\CommandBus\Odin;
use Codefy\CommandBus\Busses\SynchronousCommandBus;
use Codefy\CommandBus\Container;
class CodefyContainer implements Container {
public function make($class) {
return new $class();
}
}
$resolver = new NativeCommandHandlerResolver(container: new CodefyContainer);
$odin = new Odin(bus: new SynchronousCommandBus(resolver: $resolver));
$odin->execute(command: new CreatePostCommand);
However, if your command has a constructor which requires other instantiation of objects, then the above will not work.
Odin provides an implementation of Container
based on qubus/injector. The
easiest way is to use the container factor, and then pass a config into the container:
<?php
use Codefy\CommandBus\Busses\SynchronousCommandBus;
use Codefy\CommandBus\Container;
use Codefy\CommandBus\Containers\InjectorContainer;
use Codefy\CommandBus\Odin;
use Codefy\CommandBus\Resolvers\NativeCommandHandlerResolver;
use Codefy\Factory\ContainerFactory;
$config [
'container' => [
Injector::STANDARD_ALIASES => [
Container::class => InjectorContainer::class,
]
]
];
$resolver = new NativeCommandHandlerResolver(
container: ContainerFactory::make(config: $config['container'])
);
$odin = new Odin(bus: new SynchronousCommandBus(resolver: $resolver));
$odin->execute(command: new CreatePostCommand);
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Last Updated on September 18, 2023 by Joshua